Tuesday, November 10, 2015

Progress on all fronts

So I am making progress on all designs now, with Pommls, EODL, and Skaaerune - Q21 at the top of the list. In fact, since many games will share features as far as system, progress on one game gives progress on others. I also have design concepts in place for system agnostic settings. So, a few updates...

Pommels & Paradoxes

Worked on the Adept condotierre class. The Condotierre Classes are the level 1-3 base classes that upon the character going to 4th level, open up options for the Legendary classes. Each base class leads to two possible Legend classes. The Adept is the basic religious class, though do not think of it like a cleric as much as it is a religious visionary and community medicine man.

Skaerune / Runed Worlds / Q21

I have the design document a bit more fleshed out. I feel like want to work on the Soul Magic / Divine Magic aspects a little more before reorganizing it and putting it out for public display. Also, head back from the folks at BRP Central. So that was cool. Worked on the basic char gen portion of Runed Worlds as I wanted to get a handle on the language of it with regard to Space Opera, Sci Fantasy.

Empire of the Dragon Lotus (Wind & Stone Destiny system)

Really feel the granularity issue is fixed with regard to successes and auto successes In regard to conflict, I have also begun adding a layer of narrative system with breaking conflicts down into One Against One, One Against Many, and Gang Warfare (group on group) with slightly different mechanics for each.

So Gear UP! These games are getting to be real.


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