Wednesday, January 6, 2016

Subversive Game Design

So I have recently been doing some thinking about who I want to be as a game designer. I wan to subvert ideas, not start a revolution. I want to create compelling settings that do not rely on orcs for their common denominator. I do not want to get rid of tropes as much as I want you, the player, to question the tropes.

Now the real trick is to turn it into something concrete.

No comments:

Post a Comment