So let us get down to brass tacks as the kids say these days.
The Games
Pommels & Paradoxes. An OSR (Old School Renaissance) homage that makes enough to changes to feel modern even with some old school feels. This is the primary game I am working on at the moment. Pretty standard class progressions, with skills, with fewer modifiers and a nice setting to boot.Skaerune. A BRP - like game, no classes, with hopefully a good magic system attached. Also comes with a nice setting (I think so). Additionally a space opera setting called Rune Worlds.
RingMail. A roll high d100 game with minimal stats, but some granularity with regard to health and stamina. Everything is a skill. No classes. Influenced by many games. Think this will end up a low art free game depending on how people like it.
Wind & Stone - MARK IV. A generic Wind & Stone system RPG design. Flexible stat and skill mixes, heavy focus on narrative action, with fast paced scenes.
Empire of the Dragon - Lotus (Wind & Stone Destiny) - A setting light and abstract rule set designed to enhance narrative play. Has been in design for many years, born of the Indie rpg movement. Some similar concepts to W&S Mark IV.
Some Other Stuff
Once Upon a Time In Space. Take standard fantasy, add in some western themes and drop them into a space setting. Will likely be 5e compatible. Homage to Spelljammer and Dragonstar.Generic Fantasy Settings. Having a hard time finding a world to work in? No problem, here are five varied worlds you could play in all for a low low price.
Generic Science Fiction Settings: As with GFS, GSFS just does five science fiction settings.
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